ISTE 2013 – Gamification for Everyone
American School of Bombay
Today’s notes at: (INCREDIBLE RESOURCE!)
Rory started by using a contest! We had to figure out a name, and then use that for the URL in order to get to everything for today! And of course it would’ve been BRILLIANT, except that the BYOD network was a little (okay a LOT) slow.
What emotions did we feel? Quite a few. Were there lots of game elements we used? You bet!
When playing games, how did you move to the next level – is there only one way, or were there multiple ways? ie. sometimes you need 1 star only, but you could also get 2 or 3 stars.
Zombies Run App
Sarah – Yes, Todd. On three, throw your table mate across the room. Everyone’s doing it. – Beachball. @OohShiny_Sarah
Game feedback is like Assessment for Learning – need feedback right away, encourages grinding, eliminates fear of failure.
Compare experiences in the types of games I’ve played, and the experiences the kids have when I am interacting with them.
Gamifying lessons are time consuming up-front
Games are not just game mechanics i.e. badges, points, and rewards
Games are not perfect for every situation
Overuse leads to trivialization and can be non-impactful (not everything needs to be gamified)
Play games. think about:
Why do I play that game?
What part of the game do I like the most?
What keeps my attention in the game?
What evokes the most interest and emotion?
Can I replicate some of this stuff?
When designing your game?
- Choose Your level Structure. Will it be Hard/Intermediate/Easy or Demonstration/Practice/Test or Blended Learning/Quiz/Project Assessment
- Select Content that can be: Sufficiently challenging, divided into short chunks, scaffolded with increasing levels of difficulty
- Make up a playbook: Purpose, Duration, (start small, maintain mystery)
- Narrative Theme
- Reward Structure
- Game Strategy/Mechanics
- How will you keep track of scores?
Note: Kids like making the badges. Kids like Status.
Follow @mrmatera – Michael Matera – University School of Milwaukee – Brilliant stuff.
Everyone should be in the game, and finding a way to stay in the game.
Game flow is key -> keep them out of frustration/anxiety and boredom/routine
Make sure you END the game. If it never ends, it’s not going to be GREAT!
Next step: Todd note: Need to figure out if this is something that can be used with a small group (our team) or a larger group (Division office staff) or really big group (all staff) Hmmm. I think the tips and techniques that Rory talks about can be used anywhere!
Some good books:
 “The Gamification of Learning and Instruction: Game-based Methods …” 2012. 4 Jul. 2012
 “Amazon.com: Gamification by Design: Implementing Game …” 2011. 4 Jul. 2012
Cool thing: Met Jen Wagner, a Twitter friend from California for the first time! Big shout out to @jenwagner