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ISTE 2013 – Gamification for Everyone

June 25, 2013

Rory Newcomb

#goiste13 #iste13

roryaileen@gmail.com
biororz.sqsp.com
American School of Bombay

Today’s notes at: (INCREDIBLE RESOURCE!)
https://docs.google.com/a/asbindia.org/document/d/1SMkNY0iG3iwGQDd3vpaY5FR3LQ58D71ptd7MHWLAP3Q/edit

Rory started by using a contest! We had to figure out a name, and then use that for the URL in order to get to everything for today! And of course it would’ve been BRILLIANT, except that the BYOD network was a little (okay a LOT) slow.

What emotions did we feel? Quite a few. Were there lots of game elements we used? You bet!

When playing games, how did you move to the next level – is there only one way, or were there multiple ways? ie. sometimes you need 1 star only, but you could also get 2 or 3 stars.

Zombies Run App

Sarah – Yes, Todd. On three, throw your table mate across the room. Everyone’s doing it. – Beachball. @OohShiny_Sarah

Game feedback is like Assessment for Learning – need feedback right away, encourages grinding, eliminates fear of failure.

More Reflection:
Compare experiences in the types of games I’ve played, and the experiences the kids have when I am interacting with them.

Warning:
Gamifying lessons are time consuming up-front
Games are not just game mechanics i.e. badges, points, and rewards
Games are not perfect for every situation
Overuse leads to trivialization and can be non-impactful (not everything needs to be gamified)

Play games. think about:
Why do I play that game?
What part of the game do I like the most?
What keeps my attention in the game?
What evokes the most interest and emotion?
Can I replicate some of this stuff?

When designing your game?

  1. Choose Your level Structure. Will it be Hard/Intermediate/Easy or Demonstration/Practice/Test or Blended Learning/Quiz/Project Assessment
  2. Select Content that can be: Sufficiently challenging, divided into short chunks, scaffolded with increasing levels of difficulty
  3. Make up a playbook: Purpose, Duration, (start small, maintain mystery)
  4. Narrative Theme
  5. Reward Structure
  6. Content
  7. Assessment
  8. Level/Subeconomy
  9. Game Strategy/Mechanics
  10. How will you keep track of scores?

Note: Kids like making the badges. Kids like Status.

Follow @mrmatera – Michael Matera – University School of Milwaukee – Brilliant stuff.

Everyone should be in the game, and finding a way to stay in the game.

Game flow is key -> keep them out of frustration/anxiety and boredom/routine

Make sure you END the game. If it never ends, it’s not going to be GREAT!

Next step: Todd note: Need to figure out if this is something that can be used with a small group (our team) or a larger group (Division office staff) or really big group (all staff) Hmmm. I think the tips and techniques that Rory talks about can be used anywhere!

Some good books:
[1] “The Gamification of Learning and Instruction: Game-based Methods …” 2012. 4 Jul. 2012
[2] “Amazon.com: Gamification by Design: Implementing Game …” 2011. 4 Jul. 2012

Cool thing: Met Jen Wagner, a Twitter friend from California for the first time! Big shout out to @jenwagner

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From → ATLE, GHSD

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